Thursday, August 30, 2012

Cocoa Programming for Mac OS X For Dummies

Cocoa Programming for Mac OS X For Dummies 0470432896 pdf



Edition: 1
Release: 2009-02-24
Publisher: For Dummies
Binding: Paperback
ISBN/ASIN: 0470432896



Cocoa Programming for Mac OS X For Dummies

Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. Free download Cocoa Programming for Mac OS X For Dummies books collection in PDF, EPUB, FB2, MOBI, and TXT formats. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. For example, you can:See how Xcode underlies your applications as the main component of Apple’s IDEExamine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programmingUse Xcode and Interface BuilderSpruce up your apps with audio, video, Internet features, stylized text, and moreCreate applications with the stunning graphics for which Macs are famousSee how to build apps with multiple documents and even executables that aren’t traditional Mac appsUse all the exciting new Cocoa featuresWork with Cocoa numbers, arrays, Booleans, and datesBuild document-based applicationsSimplify with key-value codingThe better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. Best deals ebooks download Cocoa Programming for Mac OS X For Dummies on amazon. Download Cocoa Programming for Mac OS X For Dummies with free ebook downloads available via rapidshare, mediafire, 4shared.



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Wednesday, August 29, 2012

Cocos2d Pdf

Cocos2d B009L5Y3XA pdf



Edition: 1
Release: 2012-10-02
Publisher: Area51 Publishing
Binding: Kindle Edition
ISBN/ASIN: B009L5Y3XA



Cocos2d: programmare videogiochi. Livello 1 (Esperto in un click) (Italian Edition)

Cocos2d è un framework open source, gratuito e di semplice utilizzo. Free download Cocos2d books collection in PDF, EPUB, FB2, MOBI, and TXT formats. Un framework è una libreria di classi aggiuntive a un linguaggio nativo, Objective-C in questo caso. Ha un competente team di sviluppo che lo tiene costantemente aggiornato, oltre a una grossa community pronta ad aiutare gli altri sviluppatori in difficoltà.
"Cocos2d: programmare videogiochi" di Gabriele Carbonai ti permetterà di diventare autonomo nella programmazione di videogiochi per device Apple. I puntuali approfondimenti teorici ti permetteranno di avvicinarti alla creazione di videogiochi pur non avendo nessuna esperienza di programmazione. Best deals ebooks download Cocos2d on amazon.Come utente esperto potrai invece scoprire e mettere in pratica tutte le possibilità offerte da cocos2d. Il corso si compone di ebook progressivi in cui metterai costantemente in pratica le nozioni apprese. In ogni volume arriverai a creare una o più applicazioni complete e perfettamente funzionanti, sino a curarne la commercializzazione tramite App Store.


A chi si rivolge il corso
. Ai principianti assoluti
. A chi ha già esperienza di programmazione e vuole aumentare le proprie abilità
. A chi vuole scoprire tutte le potenzialità di un framework come cocos2d
. A chi è alla ricerca di nuove opportunità professionali e di business


La struttura del corso
. 15 livelli progressivi per 15 ebook
. Ogni ebook costituisce un livello: alla fine del livello avrai realizzato una o più applicazioni e appreso nuove funzionalità di cocos2d
. Istruzioni specifiche corredate da immagini dettagliate
. Ogni ebook è autoconclusivo e autonomo dagli altri. I contenuti e i tutorial sono progressivi


In ogni ebook
. Oltre 100 pagine di tutorial passo passo e testo chiaro, semplice e pratico
. Oltre 100 immagini esplicative
. Codice completo di ogni progetto realizzato
. Mirati approfondimenti teorici



LIVELLO 1
L’architettura di un videogioco e i primi passi con scene e sprite

Imparerai:
. A scaricare e installare cocos2d
. A utilizzare i metodi e le variabili
. A creare scene e pulsanti (lo scheletro di un videogioco)
. Ad aggiungere e animare gli sprite (il mattone dei videogames)


In collaborazione con: www.gomonkey.it

L’autore
Gabriele Carbonai è sviluppatore web e fondatore di www.gomonkey.it, progetto incentrato sull'insegnamento della programmazione di videogiochi per mobile (in cui viene largamente impiegato il framework cocos2d). Gestisce inoltre il gruppo Facebook cocos2d Italia raggiungibile a questo indirizzo https://www.facebook.com/groups/cocos2d.italia/. Download Cocos2d: programmare videogiochi. Livello 1 (Esperto in un click) (Italian Edition) with free ebook downloads available via rapidshare, mediafire, 4shared.



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Tuesday, August 28, 2012

Download Learn C on the Mac

Learn C on the Mac  1430218096 pdf



Edition: 1
Release: 2008-12-12
Publisher: Apress
Binding: Paperback
ISBN/ASIN: 1430218096



Learn C on the Mac (Learn Series)
  • Apress Learn C on the Mac
  • Considered a classic by an entire generation of Mac programmers, this popular guide has been completely updated for Mac OS X.

Considered a classic by an entire generation of Mac programmers, this popular guide has been updated for Mac OS X. Free download Learn C on the Mac books collection in PDF, EPUB, FB2, MOBI, and TXT formats. Don’t know anything about programming? No problem! Acclaimed author Dave Mark starts out with the basics and takes you through a complete course in programming C using Apple’s free Xcode tools. This book is perfect for beginners learning to program. It includes Mac OS X examples! Provides best practices for programming newbies Written by the expert on C–programming for the Mac Presents all the basics with a pragmatic, Mac OS X-flavored approach Includes updated source code which is fully compatible with Xcode 4 What you’ll learn Master C programming, the gateway to programming your Mac or iPhone Write applications for the Mac OS X interface, the cleanest user interface around Understand variables and how to design your own data structures Work with the file system Connect to data sources and the Internet Who this book is for For anyone wanting to learn to program in Mac OS X, including developers new to the Mac, developers new to C, or students entirely new to programming. For anyone who wants to learn how to program their iPhone, this is also the core language primer. Best deals ebooks download Learn C on the Mac on amazon. Download Learn C on the Mac (Learn Series) with free ebook downloads available via rapidshare, mediafire, 4shared.



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Thursday, August 23, 2012

Download iAds Pdf

iAds B004SBP70A pdf



Edition:
Release: 2011-03-15
Publisher:
Binding: Kindle Edition
ISBN/ASIN: B004SBP70A



iAds: How to Develop Passive Revenues with Apple's Advertising Program for iPhone, iPad and iPod Touch

Apple Computer's iPhone, iPad and iPod Touch devices have opened new horizons for software developers everywhere. Free download iAds books collection in PDF, EPUB, FB2, MOBI, and TXT formats. Not only people making a lot of money developing applications, but they are discovering new ways to monetize apps without charging users a dime. In this special report, New Media Marketing Strategist Joel Comm reveals tips for making money with Apple's iAds program. Comm also covers how to build an app for an Apple device, as well as methods for marketing your app. Comm is the creator of one of the world's most-famous iPhone apps that spent 23 days at the #1 position in the iTunes appstore. Best deals ebooks download iAds on amazon. Download iAds: How to Develop Passive Revenues with Apple's Advertising Program for iPhone, iPad and iPod Touch with free ebook downloads available via rapidshare, mediafire, 4shared.



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Wednesday, August 22, 2012

Download Mac OS X Advanced Development Techniques Pdf

Mac OS X Advanced Development Techniques  0672325268 pdf



Edition:
Release: 2003-04-22
Publisher: Sams
Binding: Paperback
ISBN/ASIN: 0672325268



Mac OS X Advanced Development Techniques (Developer's Library)

Mac OS X Advanced Development Techniques introduces intermediate to advanced developers to a wide range of topics they will not find so extensively detailed anywhere else. Free download Mac OS X Advanced Development Techniques books collection in PDF, EPUB, FB2, MOBI, and TXT formats. he book concentrates on teaching Cocoa development first, and then takes that knowledge and teaches in-depth, advanced Mac OS X development through detailed examples. Topics covered include: writing applications in Cocoa, supporting plug-in architectures, using shell scripts as startup items, understanding property lists, writing screen savers, implementing preference panes and storing global user preferences, custom color pickers, components, core and non-core services, foundations, frameworks, bundles, tools, applications and more. Source code in Objective-C, Perl, Java, shell script, and other languages are included as appropriate.These solutions are necessary when developing Mac OS X software, but many times are overlooked due to their complexities and lack of documentation and examples. Best deals ebooks download Mac OS X Advanced Development Techniques on amazon. The project-oriented approach of Mac OS X Advanced Development Techniques lends itself perfectly to those developers who need to learn a specific aspect of this new OS. Stand-alone examples allow them to strike a specific topic with surgical precision. Each chapter will be filled with snippets of deep, technical information that is difficult or impossible to find anywhere else. Download Mac OS X Advanced Development Techniques (Developer's Library) with free ebook downloads available via rapidshare, mediafire, 4shared.



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Tuesday, August 21, 2012

Microsoft Multiplan: Of Mice and Menus

Microsoft Multiplan: Of Mice and Menus 0140871373 pdf



Edition:
Release: 1985-06-27
Publisher: Microsoft Press,U.S.
Binding: Paperback
ISBN/ASIN: 0140871373



Microsoft Multiplan: Of Mice and Menus: Models for Managing Your Business with the Apple Macintosh

Free download Microsoft Multiplan: Of Mice and Menus books collection in PDF, EPUB, FB2, MOBI, and TXT formats. Best deals ebooks download Microsoft Multiplan: Of Mice and Menus on amazon. Download Microsoft Multiplan: Of Mice and Menus: Models for Managing Your Business with the Apple Macintosh with free ebook downloads available via rapidshare, mediafire, 4shared.



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Beginning iPhone and iPad App Design

Beginning iPhone and iPad App Design 1430234253 pdf



Edition: 1
Release: 2011-11-25
Publisher: Apress
Binding: Paperback
ISBN/ASIN: 1430234253



Beginning iPhone and iPad App Design: Creating Great iOS Interfaces

So you want to be a great designer and develop the next best-selling iPhone or iPad app? Beginning iPhone and iPad App Design shows you how to design and build apps of elegant simplicity—apps your users can't put down, that receive five-star reviews in the iTunes App Store. Free download Beginning iPhone and iPad App Design books collection in PDF, EPUB, FB2, MOBI, and TXT formats.

Author David Wiskus is a widely-recognized expert on iOS interface design and the developer of a number of successful, award-winning Apps. He'll lead you through the process of creating and implementing user interfaces that are beautiful, useable, and most importantly, take full advantage of the touch-screen capabilities of all of Apple's iOS devices. 

You already know that the iPhone, iPad, and iPod touch are different, and that with millions of passionate users and hundreds of thousands of apps available, success in the App Store depends heavily on differentiating your app from all those that have come before. Usability has become a hidden key to success, and you'll learn the rules for unlocking this elusive quality. Best deals ebooks download Beginning iPhone and iPad App Design on amazon.And when you've mastered these keys, you'll find out when and why the rules can be broken. But first, the basics!

There are five design tenants in the Wiskus school of interface design:

1. Simplicity! The devil is in the details. 2. Style! Pay attention to form, function, and fashion. 3. Presentation! Be aware of what your users see. 4. Evocation! Design can be powerfully evocative. 5. Usability! Find the real value and make it work transparently.

You'll learn to recognize and put these five elements into practice in every app you design. We can't promise you a winner, but we can promise that at least you'll have achieved an app that's admirably beautiful and will earn the gratitude of your dozens, hundreds, or even thousands of users. What you’ll learn Simplicity: Making your apps easier to use and understand so that users will want to use them more Style: Creating a consistent style and then using it as a structural and iconic app identity and differentiator Presentation: Setting the visual context of layout, color, and animation, along with the graphic use of controls, commands, and titles Evocation: Considering intangibles, such as mood, the user relationship, narrative, and music Perfection: Completing every detail with professional polish Who this book is for Anyone who wants to learn how to design iPhone or iPad apps—developers, web designers, or individuals with a decent eye and a passion for all that's beautiful about Apple's iOS devices. This includes:

Experienced iOS app developers who want to improve the visual and interactive design of their work Novice developers who recognize the need for better quality apps Designers with a desire to enter the world of iOS development Anyone seeking an introduction to the world of touch interface design simplicity and optimization Download Beginning iPhone and iPad App Design: Creating Great iOS Interfaces with free ebook downloads available via rapidshare, mediafire, 4shared.



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Sunday, August 19, 2012

iOS 5 Recipes

iOS 5 Recipes 1430240059 pdf



Edition: 1
Release: 2012-02-15
Publisher: Apress
Binding: Paperback
ISBN/ASIN: 1430240059



iOS 5 Recipes: A Problem-Solution Approach (Recipes Apress)

iOS 5 Recipes: A Problem-Solution Approach is your guide to developing solutions on iPad, iPhone, and other iOS 5 devices and platforms. Free download iOS 5 Recipes books collection in PDF, EPUB, FB2, MOBI, and TXT formats. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently.

The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. Best deals ebooks download iOS 5 Recipes on amazon.

Saturday, August 18, 2012

Carbon Programming

Carbon Programming 0672322676 pdf



Edition: 1
Release: 2001-10-18
Publisher: Sams
Binding: Paperback
ISBN/ASIN: 0672322676



Carbon Programming

Carbon Programming is a comprehensive guide that is logically organized, compatible with the current system software, and includes ready-to-run demonstration programs within each chapter. Free download Carbon Programming books collection in PDF, EPUB, FB2, MOBI, and TXT formats. The book covers Mac programming using the Carbon API. Topics include: Scrap; Event Manager; Appearance Manager; Controls; Lists. This book is for Mac programmers who are familiar with the C language but who are new to the Carbon API. Professionals coming to the Macintosh and computer science students will benefit from the book as a learning tool relating specifically to the Macintosh computer and the Carbon API. Best deals ebooks download Carbon Programming on amazon.imed at developers who want to work with low-level C APIs on the new Mac OS X, Carbon Programming provides a monumental and thorough tutorial and reference. With plenty of information on "legacy" Mac OS 8/9, this text will bridge the gap between the old and new for developers.Weighing in at over 1,500 pages, Carbon Programming is truly comprehensive and packed with extensive source code. The meticulous detail and extensive programming examples that show off most every API at work help make this title a standout. The programming samples (several run over 50 pages) not only show off every API at work, but each is preceded by a listing of all available API methods and constants used in each demo, making this a reference as well as a programming tutorial.The author provides a great tour of every imaginable area of the Carbon API (which allows developers to target both the Mac X OS and older versions of the Mac OS). Beginning with the organization of memory in the new PowerPC architecture, the author looks at new guidelines for memory management. (This material is reprised with a later discussion of the 68LC040 emulation.) The tour of Carbon APIs begins in earnest with a full tour of basic window processing, from designing and displaying windows to event handling. A welcome feature of this text is that screen shots of windows in both the new Mac X OS and Mac 9 OS are presented side by side, so you can compare visual differences. Wherever possible, the author highlights new-and-improved features on the Mac X OS (compared to older standards). Meticulous charts map out compiled resources (using the Resorcerer tool) for Carbon developers.Sections on menu processing options help anchor the early part of the book. Detailed sections on common operations on windows help give you a command of essential Carbon programming. Sections on the Appearance Manager, the Finder, Carbon Event Manager, and new speech and sound APIs will help you take advantage of recent enhancements to the platform.Another reason to buy this book is the tour of basic Carbon control programming, on both basic and advanced controls, across several lengthy chapters. There is also full coverage of advanced features that will be needed to create professional-quality software on Mac OS X, with coverage of printing, scrap, and drag-and-drop techniques. Later chapters delve into file I/O (including support for built-in file dialogs) and extensive coverage of the TextEdit control for displaying and editing text with a variety of options. The book concludes with a look at international support with a glance at the Multilingual Text Engine.This sprawling and massive tutorial is sure to be a must-have for any serious Mac developer who works in C/C++. It covers all the current features in Carbon and will allow any developer to master "traditional" client-side programming for the latest on the Mac platform. --Richard Dragan Topics covered: Introduction to Carbon APIs and the Mac OS 8/9 and Mac OS X platforms (the PowerPC run-time environment, memory management and resources); low-level event handling; basic menu processing (including pull-down and pop-up menus, and help balloons); window basics in Carbon (the Window Manager and graphics ports); window types; creating basic windows; basic event handling with windows (including mouse and keyboard processing); backward compatibility with 68LC040 Emulator and the Mixed Mode Manager (including Universal Procedure Pointers); using the Appearance Manager and themes (changing visual appearance of common screen elements); basic Carbon controls and operations (including enabling/disabling and showing/hiding controls); embedding controls; creating controls dynamically; scrollbars; small versions of controls; dialogs and alerts (including modal and modeless dialogs, plus event handling); using the Finder in Carbon applications; icons and resources; Mac OS 9 packages versus Mac OS X bundles; in-depth guide to Apple Events; QuickDraw graphics tutorial (including colors, the graphics port, drawing basic shapes and images, text and fonts); saving and restoring the graphics port state; using offscreen graphics worlds; pictures, cursors, and icons; guide to two dozen advanced Mac controls (including image wells, sliders, clocks, progress, picture, and icon controls); Carbon printing APIs; advanced window features (including floating windows, proxy icons, using animation and sounds, moving and positioning windows); the Carbon Event Manager (event handling APIs and techniques); file I/O (including Open Dialog and Save Location Dialogs); advanced Carbon resources; the Carbon Scrap Manager, Carbon APIs for text, dates, times, and numbers (including the TextEdit text editor); using Carbon lists, drag and drop support; using sound and speech (including sound production and recording); miscellaneous Carbon features (including progress bars, the color picker, help tags); the CarbonLib and Mac OS 8/9; the Gestalt Manager; and the Multilingual Text Engine (MLTE). Download Carbon Programming with free ebook downloads available via rapidshare, mediafire, 4shared.



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Friday, August 17, 2012

The Rough Guide to the iPad Pdf

The Rough Guide to the iPad  1405386533 pdf



Edition: 2
Release: 2011-06-20
Publisher: Rough Guides
Binding: Paperback
ISBN/ASIN: 1405386533



The Rough Guide to the iPad (2nd edition)

It's an eBook reader. Free download The Rough Guide to the iPad books collection in PDF, EPUB, FB2, MOBI, and TXT formats. It's a touch-screen computer. It's a games machine. It's a movie player. It's for browsing the web and sending emails. Best deals ebooks download The Rough Guide to the iPad on amazon.Whatever you think the Apple iPad is, "The Rough Guide to the iPad" will show you that it's so much more, and reveal all you need to know about this landmark device. "The Rough Guide to the iPad" covers everything from buying advice, and the lowdown on the features you get straight out of the box, to advanced tips and reviews of the coolest apps. It really is the one-stop shop for all your iPad questions and needs. As well as reviews of the best new apps appearing in the store, all the new features of iOS 4 and the second-generation iPad are covered, including multi-tasking, AirPrint and FaceTime. Download The Rough Guide to the iPad (2nd edition) with free ebook downloads available via rapidshare, mediafire, 4shared.



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Wednesday, August 15, 2012

iPhone User Interface Design Projects

iPhone User Interface Design Projects 1430223596 pdf



Edition: 1
Release: 2009-12-01
Publisher: Apress
Binding: Paperback
ISBN/ASIN: 1430223596



iPhone User Interface Design Projects
  • ISBN13: 9781430223597
  • Condition: Used - Like New
  • Notes: 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you’ll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. Free download iPhone User Interface Design Projects books collection in PDF, EPUB, FB2, MOBI, and TXT formats. With this book, you’ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone’s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you’ll benefit from the information presented in this book. More than just tips and pointers, you’ll learn from the authors’ hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple’s user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress’ best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you’ll be prepared to match great code with striking design and create the app that everyone is talking about. Best deals ebooks download iPhone User Interface Design Projects on amazon.What you’ll learn How to optimize your design for the iPhone’s limited screen real estate and the mobile environment How to create a user interface that is eye-catching and stands apart from the crowd How to maximize your use of typographic elements for style and readability How to perfect entry views and display large amounts of data in an exciting way How to translate games made for the desktop’s big screen to the iPhone How to strike the perfect balance between simplicity, beauty, and features Who this book is for iPhone application developers of all experience levels and development platforms. Table of Contents App Cubby Yet Another Google Reader Brightkite for the iPhone Outpost TanZen and Zentomino Flash of Genius: SAT Vocab Postage Falling Balls and Gravity Pods FontShuffle Snow Reports for the iPhone Download iPhone User Interface Design Projects with free ebook downloads available via rapidshare, mediafire, 4shared.



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Beginning iOS 3D Unreal Games Development

Beginning iOS 3D Unreal Games Development  1430240350 pdf



Edition: 1
Release: 2012-04-04
Publisher: Apress
Binding: Paperback
ISBN/ASIN: 1430240350



Beginning iOS 3D Unreal Games Development (Beginning Apress)

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Free download Beginning iOS 3D Unreal Games Development books collection in PDF, EPUB, FB2, MOBI, and TXT formats. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.  Specifically, this book covers: UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform What you’ll learn What the UnrealScript programming language is and does The basic Unreal UDK base code framework What the basic Unreal tools used to make a game What the key parts of the Unreal engine such as the physics engine How to do the fundamentals of 3D games programming, including basic 3D math What are the the basic frameworks of many different types of games How to use the provided source code to build your own games using the frameworks as a reference Who this book is for Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework. Best deals ebooks download Beginning iOS 3D Unreal Games Development on amazon.Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies). Table of ContentsChapter 1. UDK Overview Chapter 2. UnrealScript Overview



Chapter 3. Player Controllers, Pawns and Weapons



Chapter 4. UDK Collisions



Chapter 5. UDK Bots



Chapter 6. Sounds, Kismet, and HUD



Chapter 7: Sample Game and Gameplay



Chapter 8. 3d Math Review



Chapter 9. Basic Framework for a 3D Physics Game



Chapter 10. Basic Framework for 3D First Person Shooter Game



Chapter 11. Basic Framework for 3D Third Person Shooter Game Chapter 12. Basic Framework for a Top Down 3D Arcade Shooter Game Appendix A



Appendix B Download Beginning iOS 3D Unreal Games Development (Beginning Apress) with free ebook downloads available via rapidshare, mediafire, 4shared.



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Sunday, August 12, 2012

Download iOS no Kyoukasho Pdf

iOS no Kyoukasho  B009XKLS86 pdf



Edition:
Release: 2012-09-12
Publisher:
Binding: Kindle Edition
ISBN/ASIN: B009XKLS86



iOS no Kyoukasho (Japanese Edition)

iOS 5、Xcode 4. Free download iOS no Kyoukasho books collection in PDF, EPUB, FB2, MOBI, and TXT formats.